top of page


Orcosmica
Gameproject made at FutureGames
8 People / 6 Weeks


About
Orcosmica is a rail shooter where, instead of piloting a spaceship that fires lasers and missiles, you play as an orca using telekinetic powers to defeat enemies! The game follows an arcade-style design, with the goal of achieving the highest possible score.
In this project, my role was Lead Programmer.
​
Itch Link: Orcosmica by Futuregames
Contribution
​​​​​
-
Leading the programmers
-
Powerups​
-
Aiming with Weapons
-
Enemies & Boss AI
-
Dialogue System
​
Lead Role
As the lead, I was responsible for overseeing the work of all the programmers and ensuring that they were always focused on the tasks aligned with the current sprint goal. I held individual meetings with the programmers every day throughout the project, which was manageable since our team was small. I acted as a mentor to all the programmers, a role I maintained throughout the project.
I also had frequent meetings with the designers to ensure there were no misunderstandings or technical issues. Even though we encountered challenges during development, communication was never a problem.
Gameplay
Boss Fight

Programming
Boss AI
For the boss, I created multiple behaviors that the designers could freely organize to determine how they wanted the boss to behave using Unreal’s behavior tree. The boss can switch from shooting to opening itself up, allowing the player to shoot and destroy projectiles.
In the GIF, you can see that the boss changes its attack pattern periodically, giving the player a chance to dodge. The boss can also modify its shooting patterns, giving the designers the flexibility to experiment with different attack styles.
Dialogue System
The project had a dialogue system, which unfortunately only appears in the tutorial in the final build. It works by allowing designers to specify who is speaking and what they say in a specific asset that the system follows. Based on each letter, a different sound is played with a randomized pitch. This helps increase the player's immersion, making it feel like the character is actually talking, even though it sounds like computer-generated speech.
FGA Awards

Team
The team that made Orcosmica is full of talented and amazing people, and the project wouldn't have been possible without their creativity and determination. They were open to testing even the craziest ideas, which ultimately led to the concept of a flying orca through space. I would absolutely love to work with them all again.

bottom of page